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Monday, 11 October 2010

Foundation 3ds Max 8 Architectural Visualization

Foundation 3ds Max 8 Architectural Visualization

RENDERING BASICS

The word “render” means, among other things, to cause to be or become. In 3ds
Max, rendering is the process by which you create an image from the components
of your scene. 3ds Max uses a program feature known as a render engine or
renderer to perform the rendering process. 3ds Max ships with two unique render
engines, although additional third-party renderers can be used. These are the default
scanline renderer and the mental ray renderer.
The default scanline renderer provides a good mix of quality, speed, flexibility, and
ease of use. The mental ray renderer, the other rendering option, offers the capability
of producing higher-quality renderings with advanced lighting features. The mental
ray renderer, however, is more difficult to use than the scanline renderer and can
significantly increase render times. Although mental ray is used as the main rendering
engine by a large percentage of veteran 3ds Max users, it is an advanced feature
and therefore not covered in this book. This chapter focuses on the default scanline
renderer and the critical settings that users in the visualization industry should be
familiar with. The heart of the rendering process is the Render Scene dialog box—
where most of the critical rendering settings lie.
In addition to the Render Scene dialog, this chapter also covers some great tools that
can be a tremendous benefit to you during the rendering process. The RAM Player
gives you the ability to load raw images into memory for playback at various rates,
the Print Size Wizard helps you plan the rendering dimensions of a particular print
size, and the Panorama Exporter lets you create and view 360-degree spherical
panoramas.

The Render Scene dialog box

The Render Scene dialog box can be accessed by clicking the Render Scene icon on the Main toolbar,
by using the Rendering menu, or by pressing F10. It contains five tabs when the default scanline renderer
is used, as shown in Figure 16-1. The Common tab contains commands that are common to all
renderers, while the Renderer tab contains commands that are specific to the selected renderer. The
Render Elements tab contains features that allow you to render select elements of your scene, such as
atmospheric effects, shadows, and alpha channels. The Raytracer tab controls advanced settings for
raytracing, and the Advanced Lighting tab contains settings that control radiosity and other advanced
lighting features, including Light Tracer. The Render Elements, Raytracer, and Advanced Lighting tabs
are all advanced areas of 3ds Max, and with the exception of Advanced Lighting, are not covered in
this book.
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