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Showing posts with label graphic. Show all posts
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Friday, 22 October 2010

Adobe® Creative Suite Design Premium

Welcome to Adobe Creative Suite 5 Design Premium. This document contains late-breaking product information, updates, and troubleshooting tips not covered in the Design Premium documentation

Creative Suite 5 Design Premium components

Adobe® Photoshop® CS5 Extended
Adobe® Illustrator® CS5
Adobe® InDesign® CS5
Adobe® Acrobat® 9.3 Professional (separate DVD)
Adobe® Flash® Catalyst™ CS5
Adobe® Flash® Professional CS5
Adobe® Dreamweaver® CS5
Adobe® Fireworks® CS5
Adobe® Bridge CS5
Adobe® Device Central CS5
Adobe® Media Encoder CS5
Adobe® Extension Manager
Integrates with Adobe® CS Live Online Services*
*Adobe CS Live services are complimentary for a limited time and include Adobe® BrowserLab, Adobe® CS Review, Acrobat।com, Adobe® Story and SiteCatalyst® NetAverages**


Minimum system requirements

Windows®

Intel® Pentium® 4 or AMD Athlon® 64 processor

Microsoft® Windows® XP with Service Pack 3; Windows Vista® Home Premium, Business, Ultimate, or Enterprise with Service Pack 1 (Service Pack 2 recommended); or Windows 7
1GB of RAM or more recommended
9.3GB of available hard-disk space for installation; additional free space required during installation (cannot install on removable flash-based storage devices)
1280x800 display with qualified hardware-accelerated OpenGL graphics card, 16-bit color, and 256MB of VRAM
Some GPU-accelerated features require graphics support for Shader Model 3.0 and OpenGL 2.0
Some features in Adobe Bridge rely on a DirectX 9–capable graphics card with at least 64MB of VRAM
DVD-ROM drive compatible with dual-layer DVDs
Java™ Runtime Environment 1.5 (32 bit) or 1.6
QuickTime 7.6.2 software required for multimedia features
Adobe Flash® Player 10 software required to export SWF files
Broadband Internet connection required for online services**

Mac OS

Multicore Intel® processor
Mac OS X v10.5.7 or v10.6
1GB of RAM or more recommended
10।3GB of available hard-disk space for installation; additional free space required during installation (cannot install on a volume that uses a case-sensitive file system or on flash-based storage devices.)


1280x800 display with qualified hardware-accelerated OpenGL graphics card, 16-bit color, and 256MB of VRAM

Some GPU-accelerated features require graphics support for Shader Model 3.0 and OpenGL 2.0
DVD-ROM drive compatible with dual-layer DVDs
Java™ Runtime Environment 1.5 or 1.6
QuickTime 7.6.2 software required for multimedia features
Adobe Flash® Player 10 software required to export SWF files
Broadband Internet connection required for online services**


This product may allow you to extend its functionality by accessing certain features that are hosted online, including the Adobe CS Live online services ("Online Services"). The Online Services, and some features thereof, may not be available in all countries, languages, and/or currencies and may be discontinued or modified in whole or in part without notice. Use of the Online Services is governed by separate terms of use and by the Online Privacy Policy, and access to some services may require user registration. Some Online Services may be subject to fees and require a subscription. Fees subject to change. For more details and to review the applicable terms of use and Online Privacy Policy

Install your software
Install a Creative Suite 5 edition from disc
The components of Adobe Creative Suite 5 Design Premium are located on multiple DVDs:
Adobe Creative Suite 5 Design Premium Application DVD set (multiple discs)
Adobe Acrobat 9 Pro Application DVD (single disc)
Each component has its own serial number.
Locate all installation media and serial numbers before you begin the installation process.
Install Creative Suite 5 Design Premium
Before you begin, close all applications, including your web browser. Make sure you have administrative privileges or can validate as an administrator.
If you are installing as an upgrade, the installer will check your system to find the valid upgrade product. If it cannot find it, it will ask you to input the serial number of the product being
upgraded. You can also install the software in trial, then input your new and previous serial numbers in the serialization screen shown during launch.
1.
Insert the Adobe Creative Suite Application DVD 1 into your DVD drive.
2.
Double-click Setup.exe (Windows) or Install.app (Mac OS) to begin the installation.
Note: Depending on your Autoplay settings in Windows, the Set-up.exe file may launch automatically.
3.
Follow the onscreen instructions to complete the installation.
4.
When prompted to enter a serial number, enter your Adobe Creative Suite 5 edition serial number and complete the installation. Note: You may be asked to close conflicting processes in order to complete the installation

Install Acrobat 9 Pro
If you already have Acrobat 9 Pro installed, either as part of a suite or as a standalone application, you do not need to reinstall it. Existing Acrobat 9 Pro users should download and install the most current updates. To check for updates, open Acrobat 9 Pro and choose Help > Check For Updates.
If you have Acrobat 8 or earlier installed on your computer, you must uninstall it before you install Acrobat 9 Pro.
1.
To remove Acrobat, do one of the following:
o
(Windows XP) Open the Windows Control Panel and double-click Add or Remove Programs. Select the product that you want to uninstall, click Change/Remove, then follow the onscreen instructions.
o
(Windows Vista and Windows 7) Open the Windows Control Panel and double-click Programs and Features. Select the product that you want to uninstall, click Uninstall/Change, then follow the onscreen instructions.
o
(Mac OS) Run the uninstaller located in the Acrobat Professional folder.
2.
Insert the Adobe Acrobat 9 Pro Application DVD disc into your DVD drive.
3.
Do one of the following:
o
(Windows) Navigate to the root directory of your DVD drive and double-click the Setup.exe file to begin installation.
o
(Mac OS) Drag the Adobe Acrobat 9 Pro folder into your Applications folder. After the files are copied, launch Adobe Acrobat 9 Pro.
4.
Follow the onscreen instructions to complete the installation.
5.
When prompted to enter a serial number, enter your Adobe Acrobat 9 Pro serial number and complete the installation.
to download this course click here

Thursday, 21 October 2010

Adobe Air Development

Adobe Air Development
Summary
• Adobe Integrated Runtime (AIR)
• Business Analysis
• Customer Reach
• Enhanced User Experience
• Leverage Existing Assets
• Deploy Rich Internet Applications
• Enhance Benefits
• Application Stack
• Features
• Sample Applications
• Advantages & Challenges

What is Adobe AIR
• Adobe Integrated Runtime (AIR) is developed
by Adobe System to take advantage of rich
internet applications on desktop
• AIR is a run time environment that enables
you to build desktop applications using existing
web technologies like Flash, Flex, HTML, AJAX
•AIR runs on Linux, MAC and Windows
•Initially released on Feb 25, 2008

Adobe AIR – Customer Benefits
Reach the customer rather than the Customer
reach you
 Have the customers connected without them being
logged on to your web site
 User able to get constant feeds, updates, alerts
and/or notifications
 Enables Sharing, Collaboration even while there is
no internet
 No new version update hassle

Adobe AIR – Enhanced User Experience

Deliver fully branded experiences with desktop
functionality
• Provide dynamic interactive applications
• Enhance Usability - Functionalities like
• Customer Chrome - Transparent User Screens
• Drag & Drop
• Access local files
• Clipboard support
• Information sharing across devices
• Move data between desktop & mobile, vice
versa

Adobe AIR – Assets
Leverage existing personnel, processes, and
infrastructure
• Uses existing technology like AJAX,Flash,HTML,
JavaScript
• People
• The same technology stack is used for AIR
• The same people can be trained for developing
and deploying AIR applications
• Processes
• No major process changes

Adobe AIR – Deploy Rich Internet Applications
Develop and deliver Applications efficiently
• Compatible across multiple Operating Systems
• Easy Installations
• Security using Digitally Signed Certificates
• Enhanced Stability and reliability
• Allows rapid development
• Low risk

Adobe AIR – Enhanced Benefits
Increase the Benefits of investments
• Enhanced customer reach
• Increase customer loyalty
• Widened market reach
• Decreased customer attrition

Adobe AIR – Features
Familiar Workflow - Develop rich
Internet applications on the desktop
using familiar workflows and Flex 3.
Enhanced networking - Broad and
flexible operations for accessing
standard and wireless networks.
Rich multimedia and video -
support for animation, bitmap and
vector graphics,high quality audio
and including H.263, H.264, AAC,
MP3
Local File Access – Read/Write
local files of any size containing text
or binary content.
Embedded database - Build data
intensive applications with integrated,
open source, cross-platform SQLite
database for improved application
responsiveness and data manipulation.
Flexible runtime - Leverage the
proven open technologies like
Tamarin, WebKit, and SQLite
Cross operating system
compatibility - Use the Adobe AIR
SDK to package cross operating
system, binary-compatible AIR
applications for easy deployment.
Multi window support and
transparency - Full control over the
look and feel of applications for
complete branding, including non
rectangular windows and custom
chrome.
Convenient desktop APIs –
Connect RIA developement to the
desktop with drag and drop support,
rich clipboard access, and more.
Easy application delivery - Helps
user easily install AIR applications
from the web with runtime support
for application updates and
maintenance.

Adobe AIR –Applications
Leading online services provider uses Adobe AIR to reach
customers beyond the browser.
Trend setting automotive manufacturer uses Adobe Flex and
Adobe AIR to extend its iconic MINI brand and lifestyle
proposition through online marketing
eBay uses Adobe AIR to extend its global marketplace beyond
the web browser, delivering a powerful version of eBay for the
desktop
NASDAQ enables investors and brokers to replay market
activity in great detail at any given point in time.
With its reputation for providing innovative content,
Nickelodeon strives to keep kids enthusiastic about every
interaction with the company.
Model Metrics releases on-demand Adobe AIR application for
the pharmaceutical industry on Force.com, the first multitenant
Platform as a Service from Salesforce.com
Award winning web-to-mobile application evolves into a bidirectional
desktop-to-mobile tool using Adobe AIR—shifting
content seamlessly across devices
Yahoo! plans to adopt Adobe AIR to debut client extension
to Y! Live—a new experiment in live collaborative video for
social broadcasters and developers
to download this course click here

After Effects CS5

This information is brought to you by the After Effects CS5 -
Making Your Animation Smarter

Animation in After Effects CS5 is very easyto create. Making it smarter is what takes a
little moretime. You want your animationto be realistic with your elements behaving liket hey would in real life. We just created a very simple animation with a ball moving fromt he beginningtot he end of a ramp ("After Effects CS5 Keying andt he Timeline"). This was more of an introductiontot he tools and panels than a realistic animation.There were some very basic things missing and we will addresst hose now. Our ball was supposedto be rolling down a ramp but instead it just decidedto move from one
endtot he other. Of course it needsto rotate andto roll down a ramp; it needs a littlehelp, a little
slopeperhaps with some assistance from gravity.

With just a little review we will addt he few adjustmentst hat will maket his a real roller. We
checked under our ball's 'Transfer' attributes, set a keyframe fort he 'Position' value by clicking
ont he stop clocktot he left of 'Position', moved our balltot he end oft hetimeline and added
another keyframe. This is allt hat was necessarytohave our ball move fromt he beginningtot he

end oft he ramp.

We really just needto addtwot hings int his exercise. Our ball needsto roll downt he ramp and the rampn e e d s to provide a slope. We'll add the rolling partf ir st.It's very easy butd o e s have one After Effects caveat. The rollingpart is just liket heposition. Entert he 'Home' keyto be sure you are at the beginning of your movie.

Opent he 'Transform' attribute set. Just like we clicked ont he 'Position' settingto create a
keyframe at the beginning, click on 'Rotation' and click itstime clock. You will see a gold
diamond, a keyframe appear ont hetimeline just undert he one for 'Position'. Now movetot he
end of your movie, you can entert he 'end' keyto dot his in one step, and enter some revolutions
for your ball. Int he 'Rotation' setting you seet hehighlighted values '0x+0.0' with a degree sign.
You can increase or decreaset hese values by clicking and sliding with your mouse. The '0' on

the leftr epresents whole revolutions so if you moved it to 1, that would be one revolution. If yo


movedt he '0' ont he right to '180't hat would be ahalf revolution. You are working with a 360 degree circle revolution setting. Int his exercise simply increasingt he left valueto 4 or 5 is fine. We're visualizinghow many times your ball will rotate while rolling down the hill.N o w hit the 'Home' key,start your movie. Your ball rolls downt he ramp ora c r o s s your ramp because wehaven't created its slope yet. But something isn't right. Your ball wobbles with a focuspoint away from its center. This is because the default'a n chor point', the center point and focal point of attribute adjustmentis n 't the true center of our ball. For reasons deemed byt he After Effects designers, the anchorpoint of all shape layers ist he center oft he layer.

We can fixt his. Next tot he shapetool ont hetop toolbar ist he 'Pan Behind Tool'. This will let us
movet he anchorpoint for our ballto itstrue center. With time at the beginning of our movie,
choose your ball shape, then chooset he 'Pan from Behind'tool and click int he center of your
ball. Thepath followed by your 'Position' settings is displayed and you can uset he first keyframe

point of your 'Position' path as your 'Pan Behind Tool' center.This will place the center of action, the center of rotation or center of scaling at the true center of our ball instead of the composition center.

Now try playing your movie and you will your ball roll acrosst he ramp, turning on its own axis just like a wheel on a wagon. Usingt he 'Rotation' setting for our ramp, adjust it visually. Make it look like what it wouldtake for a nice roll. At thispoint, there is only onet hing left andt hat is, when you shift the slope oft he ramp, you can seehowt he animatedpath oft he ball doesn't
match now. All we needto do is set the beginning and endposition of our ballto match the slope oft he ramp

The path of the ball is set completely bytwopoints, its beginning and endposition so adjusting these to the heightat the beginning and end of our newly sloped ramp will correct this. Now our ball rolls, it rolls on its own axis, and it rolls downhill, just like a rolling ball should! Full Moons, Dogcreek, think globally, act locally. Web Designer Tom Womack uses Adobe Creative Suite 5 and Cinema4D creating dynamic sites with rich media
to download this course click here

Thursday, 14 October 2010

Your best companion for learning SWiSH MAX

learning SWiSH MAX

Table of Contents

Chapter 1 Introduction

Focus
SWiSH MAX – An Introduction
SWiSHScript History
SWiSHScript Vs ActionScript
Understanding SWiSH MAX IDE
Design tools Overview
Understanding Menus and Toolbars
Applying built-in effects on objects
Adding comments in Code

Chapter 2 Getting Started

Movie Physical Objects
Data types and Variables
Type Casting or Type Juggling
SWiSHScript Basics
Mathematical and Comparison Operators
Taking decisions in SWiSHScript using ‘if’
Logical Operators
Ternary If-else structure
Loop Structures
Breaking loops Unconditionally
Skipping the code in loops, Unconditionally
Tuning up code with ‘switch’ set statement
Working with Functions
String manipulation
Button and Sprite Object properties and event handlers
My first SWiSHScript application
Understanding Levels
_root, _parent, this, and _global
Use of ‘tellTarget’
Use of and ‘with’
Dragging the objects at runtime

Chapter 3 TEXT/JPEG File Management with SWiSH MAX Loading data from Text Files,

loading external JPEG files Creating static Address Book with images (without PHP)

Chapter 4 Interaction with PHP

Sending data to PHP script
Receiving data from PHP script
My first text echo application
Creating E-Mail Contact Form, mail in PHP
Writing Text Files
3 Reading Text Files
Introducing loadVars Object and its reliability
Sprite Duplication and accessing duplicated sprite’s properties
Arrays in SWiSHScript, more flexible and powerful than in ActionScript

Chapter 5 Advanced Events Handling and other Scripting Objects

Evaluation/Access of Dynamic Objects/Variables
Advanced Techniques of Events Handling (an Introduction)
How to implement existing event handlers within functions
Deleting Event Handlers when job is done
Defining/Attaching new events handlers to Sprite object, and using them
Creating Events to accept variables as Arguments
Connecting Objects through events
Defining Global functions to use anywhere without reference
Creating Sprite pointers
Collision detection for games creation
Encoding special characters before sending to SWiSH Movie

Chapter 6 Using UI Collection Objects

Introduction to UI Collection Objects
UI CheckBox
UI Radio Button
UI Menus
UI Combo Box
UI Toolbars
UI Spreadsheet
UI Form Dialogue
UI Pie Charts
UI Bar Graphs
UI Line Graphs
Connecting UI Spreadsheet with UI Pie Charts, UI Line Graphs, and UI Bar Graphs

Chapter 7 Preloaders, Scrollers, Dynamic Drawing, an External MP3
Additional utility functions for creating Preloaders
Scroller for Dynamic and Input text objects
Creating new Sprites at runtime
Direct Drawing Methods in SWiSHScript
Scripted Preloaders
Loading external mp3 sounds & Audio Streaming
Chapter 8 Core Practice / Source Code / Details
Study of MySQL with PHP
Creating Interactive Polling System using UI Collection Objects
Online Resources / Help

4 Chapter 9 SWiSHMax integration with ASP and MS-Access
What is Microsoft Access?
Creating Database and Tables with Microsoft Access
What is ASP?
Adding comments in ASP code
Tracking variables obtained through GET and POST method in ASP
Sending back Response to SWiSHMax movie
Sample SWiSHMax application with ASP
to download this course click here


Learning Flash ActionScript

Flash ActionScript

Introduction
Event handling has changed a lot for Flash over the past few releases of the player. With the release of ActionScript 3, this continues to be the case. With ActionScript 3, you will have more control than ever when dealing with events in Flash.
This article will cover the new features related to event handling in ActionScript 3 and help you get a better understanding of how the new EventDispatcher class works especially in relation to using mouse events. You will learn about event propagation, event objects, and how to create your own custom events

Flash is a graphics and animation software package that enables Web developers to design and deliver low- bandwidth animations and presentations referred to as
movies. With Flash, you can create interactive Web pages
with both motion and sound. This book is about
ActionScript, the scripting language that enables you to add
interactivity to your Flash movie. With ActionScript, you can
have your Flash movie respond to mouse clicks and key
presses, or you can request information from the user and
have your Flash movie respond to the information provided.

CREATE A SCENE

sing scenes enables you to separate your movie into sections. For example, you can have a scene that displays the title of the movie, a scene that plays the
movie, and a final scene that lists the characters. Each scene
has its own Timeline and can include its own animation.
To create a scene, click View➪ Scene from the menu. A
newStage and Timeline appears in which you can create
your scene. By default, Flash names scenes by assigning
them sequential numbers, for example, Scene 1 and Scene
2. You can use the Scene panel to add, remove, duplicate,
rename, and change the order of scenes. To open the Scene
panel, click Window➪ Panels➪ Scene from the menu

CREATE LAYERS

When creating a Flash movie, you place individual images and animations on separate layers to prevent them from connecting, erasing, or
segmenting each other. You should also use separate layers
for sounds, actions, frame labels, and comments. Layers are
transparent sheets on which you create the graphics and
animations you use in your movie. You can see through
each sheet to the layer beneath until you add color.
You work on the active layer. You make a layer active by
clicking in the layer, or by moving to the Stage and selecting
an object on the layer. Flash places a pencil icon next to the
layer name of the active layer. Only one layer can be active at
a time. As you create objects, they are stacked according to layer. An object on a lower layer will appear as if it is behind an object on a higher layer. You can change the order of layers and the name of a layer. You can lock a layer to prevent changes to the layer. Flash
uses a padlock icon to indicate a locked layer. You can also
hide a layer. Hiding a layer is useful when you want to
remove certain objects on the Stage from view to make it
easier for you to create graphics. You can delete layers
when you no longer need them.
To assist you when you are drawing graphics, you can create
guide layers. You can also create motion guide layers to
assist you when creating motion tweens. You can use mask
layers to create spotlight effects. Flash also provides you
with an option that allows you to view a layer as an outline.
You can specify the outline color. Adding layers does not
increase the file size of your published movie
to download this course click here
Adobe Illustrator 10

About Adobe Illustrator
Illustrator is a vector drawing program. It is often used to draw illustrations, cartoons, diagrams, charts and
logos. Unlike bitmap images that stores information in a grid of dots, Illustrator uses mathematical equations to
draw out the shapes. This makes vector graphics scalable without the loss of resolution.
Advantages of Vector Graphics• Scalable without resolution loss
• Lines are crisp and sharp at any sizes
• Print at high resolution
• Smaller file size
• Good for drawing illustrations
Disadvantages of vector graphics
• Drawings tend to look flat and cartoon
• Hard to produce photo realistic drawings

If you liked my previous article onPhotoshop shortcuts, you’ll probably find
this post useful. Here are 26 Illustrator shortcuts that can help you to speed
up productivity. I use most of them (in fact, I can’t work without them). Most
of shortcuts listed in this article aren’t documented in the software, so keep
reading and you’re sure to find at least one new trick to put up your sleeve.
Enjoy

In this tutorial I hope to illustrate some of the process of logo design using Adobe Illustrator. However, I must stress, this is not so much a tutorial on the use of Adobe Illustrator as it is a way to show you one method of the "process" of refining an image to a corporate identity (logo) or stylized illustration.The basic process here could be applied to any application.
It should be noted that the example provided here was done mostly for this tutorial and I have bypassed a few of the earlier stages of logo design and concepting such as thumbnail sketching, etc. The logo is for a company called stone gecko, so I thought an illustration of a chameleon/gecko type animal would be good. Part of the concept originanlly was to make the gecko"s lines apear blocky or stone like, but the process began to go out of the scope of this tutorial so I opted for a more simplified approach.
This tutorial assumes you have at least a basic working knowledge of Illustrator, for example you should know how to select objects and change their outlines and fills. Being comfortable with the pen tool is also a big plus.
All you need tobegin is an image to use for the reference like the one I have below of the gecko.
Now on to the tutorial
to download this course click here

Tuesday, 12 October 2010

Adobe Photoshop CS4

learning Adobe Photoshop CS4

Adobe Photoshop CS4 is a popular image editing software that provides a work environment consistent
with Adobe Illustrator, Adobe InDesign, Adobe ImageReady, and other products in the Adobe Creative Suite. This tutorial is an introduction to using Adobe Photoshop. Here you will learn how to get started, how to use the interface, and how to modify images with basic

table of contents

Section 1: Getting Started
Section 2: Interface Layout
Section 3: Palettes
Section 4: Toolbox
Section 5: Selection Tools
Section 6: Alteration Tools
Section 7: Drawing and Selection Tools
Section 8: Assisting Tools
Section 9: Color Boxes and Modes
Section 10: Basic Image Editing
Section 11: Cropping
Section 12: Resizing
Section 13: Correcting
Section 14: Sharpening/Softening
Section 15: Saving

SETTING UP THE DOCUMENT
Setting up your document correctly from the start will make your job much easier as you work through your project. This will require some advanced planning. For example, if your final output will be a brochure,
you may need to set up your document to be horizontal and double-sided.
To create a new document, click File > New. This will open the Document Setup dialog box

Here you will be able to name your file, set up the correct page size, and orientation for your document.
Options include, but are not limited to:
Page Size and Orientation
Change the page size by typing in new values for width and height. Page size represents the final size you want after bleeds or trimming other marks outside the page. In the Preset dropdown menu you can find such common sizes as letter, legal, tabloid, etc. Typing in exact values for Height and Width gives you more control over the size and orientation of your page.
Resolution


Resolution is a number of pixels on a printed area of an image. The higher the resolution, the more pixels there are on the page, the better is the quality of the image. However, high resolution increases
the size of the file. The standard recommended resolution for printed images is 150-300, for Web images it is 72.
Color Mode


Choose a color mode that will best fit your project. For example, when making a graphic for a web site, choose RGB. When making an image for print, choose CMYK.
Background Contents


Choose the background: white, color, or transparent. When you have entered all of your document settings, click OK.

OPENING AN IMAGE FROM A DISK

If the image you have is saved on a disk, select File > Open, and then navigate to the disk drive where your image is saved. Choose the image file and click Open. At this point, you may want to save your image under a different name so that you can always have the original to fall back on in case of a mistake. To save you r file, select File > Save As and type in the new name of the file in the dialogue box. Now you should be ready to go.
to download this course click here

Learning AutoCAD® 2010, Volume 2

Learning AutoCAD® 2010, Volume 2
Using hands-on exercises, learn the features, commands, and techniques for creating,
editing, and printing drawings with AutoCAD® 2010 and AutoCAD LT® 2010 software


Acknowledgements

The Autodesk Learning team wishes to thank everyone who participated in the development of this
project, with special acknowledgement to the authoring contributions and subject matter expertise of
Ron Myers and CrWare, LP.
CrWare, LP began publishing courseware for Autodesk® Inventor® in 2001. Since that time, the
company has grown to include full-time curriculum developers, subject matter experts, technical
writers, and graphics specialists, each with a unique set of industry experiences and talents that
enables CrWare to create content that is both accurate and relevant to meeting the learning needs of
its readers and customers.
The company's Founder and General Partner, Ron Myers, has been using Autodesk® products since
1989. During that time, Ron Myers worked in all disciplines of drafting and design, until 1996 when
he began a career as an Applications Engineer, Instructor, and Author. Ron Myers has been creating
courseware and other training material for Autodesk since 1996 and has written and created training
material for AutoCAD®, Autodesk Inventor, AutoCAD® Mechanical, Mechanical Desktop®, and
Autodesk® Impression.

Working with Layouts

Your design is only as good as your ability to communicate it to others. Your drawings can contain a lot
of different information, and you need to be able to output a variety of aspects of the design.
Layouts and viewports help you to structure and focus your design and its supporting information for
the final step of communicating it to others through both paper and electronic media.
You also need to understand how Layouts and Viewports work before you can add annotations, such
as dimensions and text, to your drawings.
ObjectivesAfter completing this chapter, you will be able to:
* Identify the environments in which you can plot data and create a new layout.
* Create and manipulate viewports.
* In this exercise, you use what you learned about working with layouts to create and configure a
layout with three viewports

Creating Rectangular Viewports

You create a rectangular viewport similar to the way you create a rectangle. However, a rectangular
viewport created in a Layout is a kind of window that displays the geometry from the model space
view into the current layout page.
You scale the view of the geometry displayed in each viewport and typically plot the overall layout 1:1.
You can have more than one viewport on a single layout page showing different views of your drawing
at different scales.
Typically the viewport is not plotted. You can create the viewport on a unique layer so that you can
use the layer properties to prevent the viewport boundary from plotting

Manipulating Viewports

You can manipulate viewports in many ways. If you no longer want the viewport and the data it
displays, you can use the Erase command to delete it. Since it only displays geometry from model
space, deleting the viewport does not delete the model space geometry. You can use the Move
command to change a viewport's position on the paper. You can also use the Copy command to
duplicate the viewport and its display settings to another location on the layout. To resize a viewport,
use the grips at its corners.
Another way of manipulating a viewport is to freeze the display of model space layers. By controlling
the display of model space layers per viewport in this way, you can display the same area of model
space in different ways in each viewport. To freeze or thaw the layer in the current viewport (1), the
layout viewport must be active. To make a layout viewport active, you double-click inside the viewport
boundary. You know when a viewport is active because the boundary is highlighted, as shown in
the following illustration (2), and the crosshairs change to an arrow cursor when you pass over the
viewport boundary.
You can override layer properties in each viewport to have them appear differently in a viewport than
they do in model space. For example, you may want your layout to display the walls in a different
color than they are displayed in the model. Property overrides are accessed from the Layer Properties
Manager when opened with a layout tab current.
to download this course click here


Getting to Know AutoCAD

Getting to Know AutoCAD

Opening a new drawing
Getting familiar with the AutoCAD and AutoCAD LT
Graphics windows
Modifying the display
Displaying and arranging toolbars

Your introduction to AutoCAD and AutoCAD LT begins with a tour of the
features of the screens used by the two programs. In this chapter, you will
also learn how to use some tools that help you control the screen’s appearance
and how to find and start commands. For the material covered in this
chapter, the two applications are almost identical in appearance. Therefore, as we
tour AutoCAD, I’ll point out any differences between AutoCAD and AutoCAD LT.
In general, LT is a 2D program, so it doesn’t have the 3D features that come with
AutoCAD, such as solids modeling and rendering. The other differences are minor.
As mentioned in this book’s Introduction, when I say “AutoCAD,” I mean both
AutoCAD and AutoCAD LT. I’ll also refer to AutoCAD LT as “LT” throughout this
chapter and the rest of the book. Starting up AutoCAD is the first task at

Starting Up AutoCAD

If you installed AutoCAD or LT using the default settings for the location of the program
files, start AutoCAD by choosing Start ➣ All Programs ➣ Autodesk ➣ Auto-
CAD 2006 ➣ AutoCAD 2006. For LT, choose Start ➣ All Programs ➣ Autodesk ➣
AutoCAD LT 2006 ➣ AutoCAD LT 2006. If you customized your installation, find
and click the AutoCAD 2006 or the AutoCAD LT 2006 icon to start the program

The Startup Dialog Box

If AutoCAD or LT opens with the Startup dialog box sitting in front of the Auto-
CAD Graphics window, your screen will look like Figure 1.1. If the Startup dialog
box doesn’t open, read on a little—you’ll see how to display it and then how to
suppress it.
The Startup dialog box has four buttons in the upper-left corner. The first two
buttons let you set up a new drawing and choose an existing drawing to revise or
update. The second two buttons use templates and wizards to initiate advanced
setup routines. The contents of the middle portion of the dialog box depend on
which of the four buttons you choose. By beginning a new drawing, you can get
past this dialog box to the AutoCAD Graphics window.
1. Click the Start From Scratch button, the second button from the left.
2. In the Default Settings section, click the Imperial (Feet And Inches)
radio button.
3. Click OK to close the Startup dialog box. Your monitor displays the
AutoCAD or LT Graphics window, sometimes called the Graphical
User Interface, or GUI.
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ADOBE FLASH CS4 - Actionscript, 3 days


ADOBE FLASH CS4 - Actionscript, 3 days

Course Outline
Course Content
• Introducing the Course
• Understanding the course format
• Reviewing the course objectives and
prerequisites
• Looking at the course outline


Controlling Visual Objects with Adobe Flash
ActionScript

• Controlling Text • Using the Actions and Help panels
• Declaring variables and their data types
• Using the trace() function
• Using code hinting
• Assigning instance names and using them to
assign runtime property values
• Using the with operator
• Introducing core properties of visual built-in
classes: Movie Clip, Button, and Text Field
• Controlling Button and Movie Clip position and
visual state
Field content
• Introducing core properties of non-visual built-in
classes: Math
• Using mathematical operators
• Understanding data type conversion

Using and Writing

• Working with Adobe Flash Player global
functions
• Converting values returned from functions and
assigning them for display
• Writing user defined functions
• Returning, or not returning, data from a function
• Understanding variable scope
• Adding code within a Movie Clip symbol’s own
timeline
• Introducing the this operator
• Understanding object methods
• Introducing core methods of visual built-in
classes: Movie Clip and
Text Field
• Controlling the Movie
Clip play head within its
timeline
• Loading external Movie
Clip content
• Understanding crossdomain
security issues
• Exporting and attaching
Movie Clip symbol
instances at runtime
• Writing and using user
defined functions to
create visual content
• Understanding depth
• Dynamically referring to instance names and
property names at runtime
Using Text, Dates, Math, and Paths
• Controlling Text Field formatting through code
• Creating and formatting Text Fields at runtime
• Using Date objects
• Working with String concatenation
• Generating random numbers and integers using
the Math class
• Understanding relative path names
• Controlling nested Movie Clip obje

Understanding and Handling Events

• Understanding event driven programming
• Working with event handler syntax
• Moving from symbol-based to timeline-based
event handling
• Introducing core events of visual built-in classes:
Button, Movie Clip, and Text Field
• Controlling the play head within an event
handler
• Understanding the this keyword inside an event
handler
• Creating rollover effects

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Monday, 11 October 2010

Foundation 3ds Max 8 Architectural Visualization

Foundation 3ds Max 8 Architectural Visualization

RENDERING BASICS

The word “render” means, among other things, to cause to be or become. In 3ds
Max, rendering is the process by which you create an image from the components
of your scene. 3ds Max uses a program feature known as a render engine or
renderer to perform the rendering process. 3ds Max ships with two unique render
engines, although additional third-party renderers can be used. These are the default
scanline renderer and the mental ray renderer.
The default scanline renderer provides a good mix of quality, speed, flexibility, and
ease of use. The mental ray renderer, the other rendering option, offers the capability
of producing higher-quality renderings with advanced lighting features. The mental
ray renderer, however, is more difficult to use than the scanline renderer and can
significantly increase render times. Although mental ray is used as the main rendering
engine by a large percentage of veteran 3ds Max users, it is an advanced feature
and therefore not covered in this book. This chapter focuses on the default scanline
renderer and the critical settings that users in the visualization industry should be
familiar with. The heart of the rendering process is the Render Scene dialog box—
where most of the critical rendering settings lie.
In addition to the Render Scene dialog, this chapter also covers some great tools that
can be a tremendous benefit to you during the rendering process. The RAM Player
gives you the ability to load raw images into memory for playback at various rates,
the Print Size Wizard helps you plan the rendering dimensions of a particular print
size, and the Panorama Exporter lets you create and view 360-degree spherical
panoramas.

The Render Scene dialog box

The Render Scene dialog box can be accessed by clicking the Render Scene icon on the Main toolbar,
by using the Rendering menu, or by pressing F10. It contains five tabs when the default scanline renderer
is used, as shown in Figure 16-1. The Common tab contains commands that are common to all
renderers, while the Renderer tab contains commands that are specific to the selected renderer. The
Render Elements tab contains features that allow you to render select elements of your scene, such as
atmospheric effects, shadows, and alpha channels. The Raytracer tab controls advanced settings for
raytracing, and the Advanced Lighting tab contains settings that control radiosity and other advanced
lighting features, including Light Tracer. The Render Elements, Raytracer, and Advanced Lighting tabs
are all advanced areas of 3ds Max, and with the exception of Advanced Lighting, are not covered in
this book.
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Using mental mill® shaders in 3ds Max

Using mental mill® shaders in 3ds Max


This document describes how to export shading networks, shaders and
Phenomena from mental mill that they can be used as DirectX materials
right away in the 3ds Max viewport.
A basic knowledge of how to work with mental mill or 3ds max is assumed.
If you’re not familiar with these applications yet, please take a
look into the help documents of mental mill and 3ds max if you want to
learn more about the applications themselves.


Preparing the shader in mental mill

1. Create your shading effect inside mental mill by building a shading network
that creates the look that you want to achieve.
2. Once satisfied with the result, go to “Scene > Scene Settings…” and make
sure that the following items are set correctly:
3. Set the required number of lights in your mental mill scene. Lights are
created by adding a light shader node to the “graph view“. This does not
create a light source yet. An instance of the light source needs to be created.

4. Go to “Scene > Scene Settings…”, click “Add light” and select the light
shader of your choice. You can create multiple light instances from one
shader which will share the input data like color, falloff, etc…. (Note
that parameter sharing happens only inside mental mill. Outside the
application each light instance will have its own dedicated set of parameters)
5. If your shading network contains nodes that do reflections of any “Component_
reflection”) you have to create an instance from an environment
shader on the “graph view”. You must enable this envirshader by selecting
it under “Scene > Scene Settings…” from the “Environment Shader’”
dropdown menu.
6. Before exporting, make sure that the root node, that is your final node
of your network, is selected.
7. Select “File > Export…” ans select “3ds Max” from the “Export Format”
dropdown list.
8. Choose a filename or folder where to write the exported shader to
9. Finally click “OK” to export your shader
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ADOBE DREAMWEAVER CS4 TUTORIAL part 3

ADOBE DREAMWEAVER CS4 TUTORIAL

Before you get started, it is important that you have a space to upload your Web site
When it is completed. BGSU offers 15 MB of free personal Web space for each
student, so you can use this space to upload your project.
To activate your personal Web space, follow these steps:
1. Log onto your MyBGSU Account.
2. Scroll to the bottom of the page to find the My Computer Accounts box (Fig. 1).
3. Click the Add Server Account button.
4. In BGSU Server Account Registration window, check the box next to Personal
(Fig. 2).
5. Click the Submit button. Now your Web space is activated.
NOTE: An email will be sent when your account is activated

CREATING YOUR LOCAL ROOT FOLDER

First, you need to decide what you want to put on your website: images, buttons,
videos, PDF documents, PowerPoint presentations, etc. To create and maintain an
organized website, you need to establish a hierarchy of folders that contain all of the
components that make up your site. This folder is called your Local root folder. This
folder is important because this is where Dreamweaver looks for all your files.
To create a root folder, follow these steps:
1. Create a new folder on your desktop. On a Mac, click File > New Folder. On a
PC, right-click and choose New Folder.
2. Give the folder a brief, but descriptive name. Do not use capital letters, spaces,
or special characters when naming folders and files for your website. All of your
pages will be saved within this folder.
3. Open the folder, and create another new folder inside. Name this folder images.
Put all of your images, buttons, movie files, etc. inside the images folder.
NOTE: Make sure that all your pages and images are saved in your root folder, or
they will not appear the next time your website is opened
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ADOBE® DREAMWEAVER® CS4 part 2

ADOBE® DREAMWEAVER®CS4
Design, develop, and maintain standards-based
websites and applications

Build world class websites and applications with Adobe Dreamweaver CS4.
Manipulate pixel-perfect designs, craft complex code, or do both with speed
and grace. Dreamweaver CS4 creates leading-edge digital experiences that
blend CSS best practices with web-standards compliant layouts for the web,
digital devices or desktop applications

Adobe Dreamweaver CS4 software is the perfect tool for web designers, coders, and
application developers at all levels. Enhanced coding functions make it a breeze to navigate
through complex site pages at design time. Improved layout tools expedite workflows from
comp conception to client approval. Innovations throughout Dreamweaver CS4 help teams
and individual developers alike reach the next levels in performance and functionality
The striking new user interface of Dreamweaver CS4 is both an aesthetic pleasure and
highly efficient. Web professionals of every stripe will find a workspace arrangement to fit
their style, or they can customize their own. The revised user interface shares a uniform
look and overall functionality with other key members of the Adobe Creative Suite® 4 family
including Adobe Photoshop® CS4 Extended and Adobe Flash® CS4 Professional software.
Bring the future of web design to your desktop with the advanced code handling found in
Dreamweaver CS4. From the integrated web-standard CSS to support for world-class
JavaScript frameworks, Dreamweaver CS4 redefines the world of web authoring

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Adobe Dreamweaver Basics CS4 part 1


Adobe Dreamweaver Basics CS4

Learn the basics of Adobe Dreamweaver by creating a new page and inserting and formatting common
HTML items such as links, images and lists

Objectives
  • Learn the Adobe Dreamweaver CS4 Interface
  • Create a Site Definition
  • Add Basic Text Formatting (bold, italic, headings)
  • Create Lists
  • Insert Images
  • Insert Links
  • Validate the HTML pages
What is Adobe Dreamweaver?
Adobe Dreamweaver CS4:
is the latest professional web editing application for building and managing websites.
creates professional and personal web pages that are compatible with a variety of platforms such as
Macintosh and PCs, as well as web browsers such as Internet Explorer, Netscape, Firefox, and Safari.
o is often referred to as a What You See Is What You Get (WYSIWYG) software application. This is a
term used to describe web-developing software that writes HyperText Mark-Up Language (HTML)
code based on the text, images and layout produced in a document
to download this course click here