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Tuesday 12 October 2010

ADOBE FLASH CS4 - Actionscript, 3 days


ADOBE FLASH CS4 - Actionscript, 3 days

Course Outline
Course Content
• Introducing the Course
• Understanding the course format
• Reviewing the course objectives and
prerequisites
• Looking at the course outline


Controlling Visual Objects with Adobe Flash
ActionScript

• Controlling Text • Using the Actions and Help panels
• Declaring variables and their data types
• Using the trace() function
• Using code hinting
• Assigning instance names and using them to
assign runtime property values
• Using the with operator
• Introducing core properties of visual built-in
classes: Movie Clip, Button, and Text Field
• Controlling Button and Movie Clip position and
visual state
Field content
• Introducing core properties of non-visual built-in
classes: Math
• Using mathematical operators
• Understanding data type conversion

Using and Writing

• Working with Adobe Flash Player global
functions
• Converting values returned from functions and
assigning them for display
• Writing user defined functions
• Returning, or not returning, data from a function
• Understanding variable scope
• Adding code within a Movie Clip symbol’s own
timeline
• Introducing the this operator
• Understanding object methods
• Introducing core methods of visual built-in
classes: Movie Clip and
Text Field
• Controlling the Movie
Clip play head within its
timeline
• Loading external Movie
Clip content
• Understanding crossdomain
security issues
• Exporting and attaching
Movie Clip symbol
instances at runtime
• Writing and using user
defined functions to
create visual content
• Understanding depth
• Dynamically referring to instance names and
property names at runtime
Using Text, Dates, Math, and Paths
• Controlling Text Field formatting through code
• Creating and formatting Text Fields at runtime
• Using Date objects
• Working with String concatenation
• Generating random numbers and integers using
the Math class
• Understanding relative path names
• Controlling nested Movie Clip obje

Understanding and Handling Events

• Understanding event driven programming
• Working with event handler syntax
• Moving from symbol-based to timeline-based
event handling
• Introducing core events of visual built-in classes:
Button, Movie Clip, and Text Field
• Controlling the play head within an event
handler
• Understanding the this keyword inside an event
handler
• Creating rollover effects

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