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Thursday 14 October 2010

Your best companion for learning SWiSH MAX

learning SWiSH MAX

Table of Contents

Chapter 1 Introduction

Focus
SWiSH MAX – An Introduction
SWiSHScript History
SWiSHScript Vs ActionScript
Understanding SWiSH MAX IDE
Design tools Overview
Understanding Menus and Toolbars
Applying built-in effects on objects
Adding comments in Code

Chapter 2 Getting Started

Movie Physical Objects
Data types and Variables
Type Casting or Type Juggling
SWiSHScript Basics
Mathematical and Comparison Operators
Taking decisions in SWiSHScript using ‘if’
Logical Operators
Ternary If-else structure
Loop Structures
Breaking loops Unconditionally
Skipping the code in loops, Unconditionally
Tuning up code with ‘switch’ set statement
Working with Functions
String manipulation
Button and Sprite Object properties and event handlers
My first SWiSHScript application
Understanding Levels
_root, _parent, this, and _global
Use of ‘tellTarget’
Use of and ‘with’
Dragging the objects at runtime

Chapter 3 TEXT/JPEG File Management with SWiSH MAX Loading data from Text Files,

loading external JPEG files Creating static Address Book with images (without PHP)

Chapter 4 Interaction with PHP

Sending data to PHP script
Receiving data from PHP script
My first text echo application
Creating E-Mail Contact Form, mail in PHP
Writing Text Files
3 Reading Text Files
Introducing loadVars Object and its reliability
Sprite Duplication and accessing duplicated sprite’s properties
Arrays in SWiSHScript, more flexible and powerful than in ActionScript

Chapter 5 Advanced Events Handling and other Scripting Objects

Evaluation/Access of Dynamic Objects/Variables
Advanced Techniques of Events Handling (an Introduction)
How to implement existing event handlers within functions
Deleting Event Handlers when job is done
Defining/Attaching new events handlers to Sprite object, and using them
Creating Events to accept variables as Arguments
Connecting Objects through events
Defining Global functions to use anywhere without reference
Creating Sprite pointers
Collision detection for games creation
Encoding special characters before sending to SWiSH Movie

Chapter 6 Using UI Collection Objects

Introduction to UI Collection Objects
UI CheckBox
UI Radio Button
UI Menus
UI Combo Box
UI Toolbars
UI Spreadsheet
UI Form Dialogue
UI Pie Charts
UI Bar Graphs
UI Line Graphs
Connecting UI Spreadsheet with UI Pie Charts, UI Line Graphs, and UI Bar Graphs

Chapter 7 Preloaders, Scrollers, Dynamic Drawing, an External MP3
Additional utility functions for creating Preloaders
Scroller for Dynamic and Input text objects
Creating new Sprites at runtime
Direct Drawing Methods in SWiSHScript
Scripted Preloaders
Loading external mp3 sounds & Audio Streaming
Chapter 8 Core Practice / Source Code / Details
Study of MySQL with PHP
Creating Interactive Polling System using UI Collection Objects
Online Resources / Help

4 Chapter 9 SWiSHMax integration with ASP and MS-Access
What is Microsoft Access?
Creating Database and Tables with Microsoft Access
What is ASP?
Adding comments in ASP code
Tracking variables obtained through GET and POST method in ASP
Sending back Response to SWiSHMax movie
Sample SWiSHMax application with ASP
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